Memory-Safe & High Performance Systems

fn get_developer() -> SystemsEngineer

Building blazing fast, concurrent systems

Rust Developer specializing in low-level systems architecture, high-frequency backend services, WebAssembly, and distributed infrastructure. Passionate about zero-cost abstractions and memory safety.

>7Yrs

Experience

>40+

Projects

<1ms

Latency Focus

// 01. HELLO

About Me

Passionate about eliminating race conditions, minimizing overhead, and engineering resilient backend architectures.

Hello, I'm someone, a software engineer with 5 years experience in low-level programming. For the past 4 years rust has been my primary language of choice for building networking tools, and high performance applications.

I specialize in navigating the intricacies of borrow checking, lifetime annotations, and concurrency primitives to build applications that operate with absolute stability under heavy load. Whether writing low-latency trading engine components, custom async runtimes, or WASM modules for browsers, my focus remains on safety, speed, and clean design

Systems Architecture

Designing Async runtimes, Tokio-based Microservices, and lock-free data structures

Systems Architecture

Designing Async runtimes, Tokio-based Microservices, and lock-free data structures

Systems Architecture

Designing Async runtimes, Tokio-based Microservices, and lock-free data structures

Systems Architecture

Designing Async runtimes, Tokio-based Microservices, and lock-free data structures

//02. PROJECTS

Featured Projects

Passionate about eliminating race conditions, minimizing overhead, and engineering resilient backend architectures.

Systems

RustOS

Any operating System made with Rust.

// Benchmarks:
1,200,000 req/sec @ 0.2ms latency
tokio tokio tokio
Systems

RustOS

Any operating System made with Rust.

// Benchmarks:
1,200,000 req/sec @ 0.2ms latency
tokio tokio tokio
Systems

RustOS

Any operating System made with Rust.

// Benchmarks:
1,200,000 req/sec @ 0.2ms latency
tokio tokio tokio
// 03. PROJECTS

Work Experience

Passionate about eliminating race conditions, minimizing overhead, and engineering resilient backend architectures.

Staff Rust Engineer @ Distributed Systems Inc.

2023 — Present

Leading the core streaming platform division. Architected a multi-region event router processing over 5 billion messages daily with sub-millisecond p99 latencies using Tokio and Axum.

  • Reduced cloud compute expenditure by 42% by migrating Go services to idiomatic Rust.
  • Implemented custom lock-free memory rings for ultra-low latency packet inspection.

Staff Rust Engineer @ Distributed Systems Inc.

2023 — Present

Leading the core streaming platform division. Architected a multi-region event router processing over 5 billion messages daily with sub-millisecond p99 latencies using Tokio and Axum.

  • Reduced cloud compute expenditure by 42% by migrating Go services to idiomatic Rust.
  • Implemented custom lock-free memory rings for ultra-low latency packet inspection.

Staff Rust Engineer @ Distributed Systems Inc.

2023 — Present

Leading the core streaming platform division. Architected a multi-region event router processing over 5 billion messages daily with sub-millisecond p99 latencies using Tokio and Axum.

  • Reduced cloud compute expenditure by 42% by migrating Go services to idiomatic Rust.
  • Implemented custom lock-free memory rings for ultra-low latency packet inspection.

//04. CONTACT

Initate Channel

Passionate about eliminating race conditions, minimizing overhead, and engineering resilient backend architectures.

// 05. TRANSMIT

Initiate Channel

Interested in collaborating on high-performance Rust systems, consulting, or speaking engagements? Drop a message below.

alex.rivera@rustdev.io
San Francisco, CA (Remote)
PGP Key: 0x4F89A2E1